Dialog Definitions
Introduction to the Dialog Format
Characters can respond based on examples you provide of how they should talk.
For example, here's a single exchange from a Definition between BoardWizard and a user Robert:
The syntax matters for the system to recognize each message and who said it.
It needs to be their name, followed by a colon (:), followed by a space, then the text they said, including multiline statements
name: something they said
These are both models of how your Character talks (words, slang) as well as what it talks about (topics, interests)
Using Variables
Note that if you change your Character name, it won’t change automatically in the Definition. Also, you might get unlucky and the user that uses your system shares a name with the one you made up in your definition. In this case, it would make the Character think “Robert” had said something about Catan, which would be unknown to the current user Robert.
Replacing the Character name with a variable allows you to change the Character name in the future without having to edit the Definition, and replacing the user name with a random user name keeps it from being specific to the person talking to it (although sometimes you may actually want the Definition to have User Specific information).
Therefore, it’s often preferable to use placeholder names:
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